Blog Category: What you always wanted to know

Five Ways to Stop Talking and Start Doing.

By Todd Cesaratto,

Haagse Magistraat

Get your digital-transformation project up and running at now-to-market speeds!

The scene is familiar: Someone within the organization throws a digitalization project on the corporate drawing board. Soon after, the project gets mired in endless discussions. Multiple interests groups express diverging, often conflicting opinions and forward movement seems unlikely. So how can a company break this cycle? Here are a few tips that can your project out of the endless-deliberation rut.

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Drop by for Sclable Christmas Office Hours!

By Todd Cesaratto,

Let’s Get to Know Each Other Better.

Sclable has built a “culture of doing” for itself and for its many satisfied clients. And we’re always looking for opportunities to share this culture with new acquaintances and get feedback from old friends. So we wanted to remind everyone this holiday season that we hold open office hours every Wednesday from 4:00 to 6:00 pm. … Continue reading

Sclable on Tour Update: “The Digital Enterprise”

By Todd Cesaratto,

Martin LSZ Podium

An Austrian Thanksgiving

While, on 24 November, America ate its way to turkey-induced torpor, Martin Sirlinger extolled the virtues of staying nimble: “Vienna, all of Austria in fact, is a great place for rapid digital innovation,” said Sirlinger, “already you can see a vanguard of agile companies, small and large, rolling out truly innovative digital transformation programs. It is our job to let the rest of the world know about the great things happening here.” … Continue reading

The Picture Element: The Key to Responsive Images

By Theres-Sophie Scheucher,

responsive images across all devices

Crisper, Clearer Images Across all viewport Sizes

The specification of the picture element is the result of intensive research and development. It allows frontend developers to reference a set of pictures with different technical characteristics to display clear, crisp images across all pixel densities and viewport sizes. (I already gave a short introduction to the problem of different pixel densities in my last blog post.) … Continue reading